He wants to marry his pregnant girlfriend Ivy but he has to pass some exams first. The new nameless hero is a shepherd and lives on the island of Feshyr near Argaan. The king, however, seems to be possessed by some evil, and is no longer himself. He and his fleet of warships and soldiers travel to Argaan and take possession of the capital, Thorniara. He now wants to include the island of Argaan in his kingdom. King Rhobar III, the protagonist from the previous games, has united the mainland under his rule. Jumping into the water kills the character because of falling damage. Jumping, unlike Gothics so far, isn't a good way of getting around. Enemy attacks are predictable and shown by a violet aura around their weapon, enabling us to dodge. During blocking the character can roll in any direction. Left mouse button attacks and the right mouse button blocks. The combat system is similar to the one in Gothic 3, fast and action oriented. We also meet Diego, an old acquaintance from other Gothic prequels. Dialogues are selected via mouse or keyboard and are pre-animated, focusing on the facial features of the characters. Other characters, filler NPCs, just reply with a short, dismissive sentence hovering above their heads, just like in Neverwinter Nights II. The character can only interact with "named" characters, those who have a name. The short playable part featured (probably) the very beginning of the game, where we meet the protagonist, his fiancée, a free orc, living in harmony with humans and other characters. Old acquaintances and new faces will aid the hero or attempt to thwart his efforts throughout his journey.Īrcania was presented to the general public in August at Gamescom in Köln, Germany. Decisions will have to be made which will change not only the future of the Southern Islands, but of the entire world. Ten years have passed since the end of Gothic 3 and the world has changed - the Southern Islands have become embroiled in conflict, and set the stage for the player to brave countless adventures in the guise of a nameless hero. Also all references that connected Arcania with the Gothic series have been removed from the game's description. In September 2014, Nordic Games dropped Gothic 4 from the game's title, with no statement being made as to why this action has been done, but left fans speculating that it may be related with Piranha Bytes getting back the rights to the Gothic series. In May 2013, Nordic Games released ArcaniA and its expansion, Arcania: Fall of Setarrif, as Arcania: The Complete Tale for PlayStation 3 and Xbox 360. The PlayStation 3 version was scheduled for release in the first half of 2011, but was never released. The game was released on Octofor Microsoft Windows and Xbox 360. The first teaser trailer revealed that Arcania was scheduled to be released in Winter 2009, but JoWooD Entertainment has subsequently pushed back the release to October 12, 2010. ArcaniA (or Arcania) is a spin-off installment set in the Gothic series, and the first one to be developed by a company other than Piranha Bytes the game was developed by Spellbound.
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